As we have been quickly delving deeper into the galaxy of 3Ds Max, we are moving far far away from editing by hand. It’s true! Technology is advancing and so will we! No more painstaking tweaks to individual vertices, trying to get at least a mediocre bend or twist. No more spamming control z to undo hundreds of miniscule mistakes. No longer! Now we have modifiers, the new and improved way to model! Pick from hundreds of unique modifiers all tuned perfectly to your every modeling need. It’s right there in the modify tab. Intimidated by the multitude of possibilities on that scroll-down menu? No need to worry, just press the first letter of the modifier you’re looking for on your keyboard and it’ll jump right down to what you need, it’s that easy!
What’s that you ask? What kind of things do modifiers do? Well well well my friend, that’s no simple question! Modifiers do all kinds of things! Want to spice up your rectangle by giving it a nice curve? Just use the bend modifier, and get that curve 100% perfect, all the way down to the decimal. How about adding a corkscrew to that shape? Try the twist modifier! Wan’t an editable poly without permanently converting? Well there’s a modifier for that too, it’s the edit poly modifier! Oh but don’t feel limited to just one modifier, no no no! There are hundreds of modifiers, why not use them all? Modifiers can be stacked up just like normal layers! Feel free to pile them up as high as your heart desires! So what are you waiting for? Go! The modifiers will be there waiting for you! *taxes not included, individual pieces sold separately*
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It’s been a while since the stay at home order fist went out, I'm actually not sure how long it’s been, the days are starting to blend together a bit. While we’ve been away, we've started on 3d modeling, yay! The program itself is relatively easy to use as long as I stick to the tutorial and don't accidently close all of my toolbars. We’ve started out working with box modeling and primitives, which are just basic shapes that we combined to make some simple objects like a pencil or a snowman. The tools used for them were pretty self explanatory, move, scale, rotate, and so on. Navigating the 3d space with the mouse was a bit tricky to get the hang of, I'd end up creating something that looks great from one angle but as soon as you move around it becomes misshapen and pulled apart. Luckily we learned lots of neat keyboard shortcuts to help navigate. More recently we’ve looked into ways to further edit our shapes using polygon modeling. Polygon modeling allows you to edit the individual vertices, edges, faces and polys of a shape. To do this we used a variety of different tools including extrude, bevel, bridge, and more. These are what really allow you to get into the detail of your model. Our first assignment was a tutorial on how to make a tank, it was all done using just one box that we edited and molded into an actual object. I’ve seen a lot of artists that work in 3d digital art, and it’s pretty amazing what you can do with these softwares. I hope that maybe after quite a bit of practice I can also create 3d art on my own.
Weeks after school was cancelled and the quarantine began, the grading period has been resurrected. At first this online learning system was hard to get used to because all seven teachers were doing things their own way and yet somehow setting zoom meetings at the exact same time. Now that i’ve settled into my own at-home school schedule it’s a lot easier to manage the work, which isn’t a ton anyway. It’s been strange to see how different some of my teachers are when they're not in person. Teachers who I would have expected to be very active and concerned about their students barely post anything at all, while teachers who I would have expected to be more distant have suddenly become way more sincere and post almost daily. DDA is definitely the easiest (and funnest) class to do from home. While it’s hard to not be able to ask questions just by raising my hand, the class was already almost entirely online. Because we aren't able to do things in person, a lot of classes have cut back or simplified the work they give us. What makes DDA from home exciting is that it's so hands on. We still get to use the programs and make our own things instead of just doing review or reading a passage.(it’s also a bit easier to focus without Hao and Billy - don’t move my seat though!) I can’t wait to start 3D modeling, it’s something i’ve been wanting to do for a long time. Apparently 3ds max only works with a windows pc, turns out I have a windows pc! So yay! I get to use 3ds max! First I just have to figure out how to get it to work…
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AuthorMy name is Xiomara Colopy. I am a student at DSA and am currently taking Digital Design and Animation 1 . Categories
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May 2020
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