It’s been a while since the stay at home order fist went out, I'm actually not sure how long it’s been, the days are starting to blend together a bit. While we’ve been away, we've started on 3d modeling, yay! The program itself is relatively easy to use as long as I stick to the tutorial and don't accidently close all of my toolbars. We’ve started out working with box modeling and primitives, which are just basic shapes that we combined to make some simple objects like a pencil or a snowman. The tools used for them were pretty self explanatory, move, scale, rotate, and so on. Navigating the 3d space with the mouse was a bit tricky to get the hang of, I'd end up creating something that looks great from one angle but as soon as you move around it becomes misshapen and pulled apart. Luckily we learned lots of neat keyboard shortcuts to help navigate. More recently we’ve looked into ways to further edit our shapes using polygon modeling. Polygon modeling allows you to edit the individual vertices, edges, faces and polys of a shape. To do this we used a variety of different tools including extrude, bevel, bridge, and more. These are what really allow you to get into the detail of your model. Our first assignment was a tutorial on how to make a tank, it was all done using just one box that we edited and molded into an actual object. I’ve seen a lot of artists that work in 3d digital art, and it’s pretty amazing what you can do with these softwares. I hope that maybe after quite a bit of practice I can also create 3d art on my own.
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AuthorMy name is Xiomara Colopy. I am a student at DSA and am currently taking Digital Design and Animation 1 . Categories
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May 2020
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