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I have a hard time deciding between vector and bitmap images. I feel like I have more freedom when using bitmap, but I love the way vector images stay clear when you zoom in. To me, vector graphics are more simple and blocky than bitmap images, if using shapes rather than brushes I would definitely use vector. Besides making badges i’m sure I could do many things using vector images including making logos, designing posters, creating animated characters, and mapping out ideas. Because of the resizability of vector graphics, I would want to use them for more practical reasons, like billboard ads vs magazine ads, posters vs web pages, and anything that would change size and shape frequently. Also, their small file sizes would allow me to have many without taking up too much space. Bitmap on the other hand, I would use for more creative or artistic reasons. When creating digital art I would lean towards bitmap images because of the flexibility of the brushes and freedom of the art style. Typically, art is not drastically resized so there would be no need to have smooth edges when zoomed in. However, you can probably use similar brushes and tools with vector graphics, giving bitmaps less original advantages. Overall, I have had very limited experience with both Bitmap and Vector images and my opinion might change in the future, but based on my experiences, I prefer vector images over bitmap graphics because of their resizability, small file sizes, simplicity, and the fact that they are new and exciting to me.
In the end, I prefer vector images of bitmap because:
Making our visual essays was one of the more frustrating and assignments we’ve done this year. Our story began as a happy photo hunt for examples of the elements and principles of design, taking pictures, narrowly avoiding mr.Hawks, and throwing berries. Even though my phone died in the process, My partner and I managed to get just enough pictures to share between the two of us.
Downloading and sending the photos was the first sign of danger. Drag and drop stopped working. I downloaded them in the wrong form. Turns out I do not know how to use email. It took nearly all period just to send Jack his photos, only to send them three more times. Little did I know that this was just the beginning. With my pictures securely downloaded and in files, I set to work on the task ahead of me - neatly arranging and separating the photos into two different artworks: Elements of Design and Principles of Design. Ignoring the warnings and suggestions from my neighbor, I happily created a beautiful spark graphic with fancy borders and even a matching color scheme. But I should have listened to the warnings. I was supposed to make it in photoshop. In a rush of panic, I scrambled to fix my mistake - starting from scratch with half a period left. My beautiful graphic lay forgotten on another tab. Angry and out of time, I saved my inferior creations, planning to finish my project at home and vowing never to forget my beautiful graphic. And thus, our story ends, although you should remember:
My favorite type of homework in DDA is the sketchbook assignments we have every week on various parts of human anatomy. Using the provided templates, we practice drawing hands, expressions, and poses, working on shading techniques and perfecting proportions to make our drawings as lifelike as possible.
The very first drawing assignment we had (aside from a portrait sketch) was drawing hands. Hands have always been fun to draw because of their intricate shapes and shading, but after six pages of tracing templates it got a bit boring and I ended up resorting to werewolf and pirate hands instead. Even though I've been drawing hands for years, it was harder for me to use the templates because I usually draw my hand by looking at it, this way I can see all the details and shading. When tracing the templates I had to draw by memory rather than sight. The expression sketches were more entertaining than the hands, even if they turned out worse in the end. Unlike the hand sketches, the templates were very useful when drawing faces, something that I struggle with. Nevertheless, even though the expression sketches were more challenging and engaging, I still drifted towards werewolves and goblins on some of them. The most recent sketch work we’ve had so far is the figure poses, which were the most difficult out of all the sketch assignments because they were in such an odd position. I didn’t know whether to add props and items or just leave them floating, I ended up doing a mixture of both. Surprisingly, probably because there were fewer pages and I was focused on proportions, the figure poses were the only sketch assignment where the species stayed consistently human. Overall,
For my first time using photoshop, i’d say it was a positive (although confusing) experience. Although I'd worked with layers before, layer masking was completely new to me and proved to be quite useful and relatively easy to do. Being able to hide certain parts of an image without erasing will definitely come in handy in the future and I'm glad it was one of the first things we learned. In order to create a layer mask, we had to first select the part of the image we wanted to hide. This was considerably easier to do in photoshop compared to other software I've used in the past. The magic wand tool was much simpler and was able to identify different objects more accurately than I expected, although it still sometimes missed bits around the edges. After learning to use layer masks we were taught how to apply color to our artwork. This was much more complicated than I anticipated. Despite what i would like to believe, you can not just use the paint bucket for everything. Changing colors always seemed to remove the details from the image, this is probably my fault but I am determined to blame the program anyway. Another challenging aspect was resizing the canvas. It seemed that whenever I tried to adjust the length or width, even just a little bit, the photo I was working on would suddenly be squished into oblivion or zoomed in close enough to see the pixels. Overall...
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AuthorMy name is Xiomara Colopy. I am a student at DSA and am currently taking Digital Design and Animation 1 . Categories
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May 2020
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